2026-03-31 물체 상호작용

This commit is contained in:
2026-03-31 18:08:26 +09:00
parent 71dfbf1af2
commit 902b1b76fb
141 changed files with 11063 additions and 343 deletions

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using UnityEngine;
public interface IInteractable
{
public void InteractOpen();
public void InteractClose();
public void InteractExec(PlayerCharacterController player);
}

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fileFormatVersion: 2
guid: 8a75892d4d295c54e88d2933e38776c4

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@@ -0,0 +1,37 @@
using UnityEngine;
using UnityEngine.AI;
public class InteractableSit : MonoBehaviour,IInteractable
{
private bool interactionOnOff = false;
private void Update()
{
if(interactionOnOff)
{
//메인카메라를 기준으로 좌표 변환
Vector3 pos = Camera.main.WorldToScreenPoint(transform.position + Vector3.up * 0.5f);
//변환된 좌표로 InteractionBox 이동
GameManager.Instance.InGameUI.Interaction.UpdateSitBoxPos(pos);
}
}
public void InteractOpen()
{
interactionOnOff = true;
GameManager.Instance.InGameUI.Interaction.OnOffSitBox(true);
}
public void InteractClose()
{
interactionOnOff = false;
GameManager.Instance.InGameUI.Interaction.OnOffSitBox(false);
}
public void InteractExec(PlayerCharacterController player)
{
player.transform.position = gameObject.transform.position;
player.transform.rotation = gameObject.transform.rotation;
}
}

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fileFormatVersion: 2
guid: 36992c9e66ae1344bb485ca8bce2aa5b

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@@ -42,7 +42,6 @@ public class Item : ScriptableObject
//ItemEffectType.RECOVERY_HP //ItemEffectType.RECOVERY_HP
public float RecoveryHP; public float RecoveryHP;
public float RecoveryHPTime;
//ItemEffectType.INTERVAL_DAMAGE 일 경우 //ItemEffectType.INTERVAL_DAMAGE 일 경우
public float IntervalDamage; public float IntervalDamage;
public float IntervalDamageTime; public float IntervalDamageTime;

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@@ -25,6 +25,7 @@ public class InputManager : MonoBehaviour
public event Action<InputState> OnDodgeEvent; public event Action<InputState> OnDodgeEvent;
public event Action OnNormalAttackEvent; public event Action OnNormalAttackEvent;
public event Action OnHeavyAttackEvent; public event Action OnHeavyAttackEvent;
public event Action OnInteractionEvent;
//키조작 //키조작
@@ -34,6 +35,7 @@ public class InputManager : MonoBehaviour
public event Action OnKeyDown_IKeyEvent; public event Action OnKeyDown_IKeyEvent;
private void Awake() private void Awake()
{ {
if (Instance == null) if (Instance == null)
@@ -102,7 +104,11 @@ public void SetCharacterInputMap(string mapName)
BindActionCharacter("Dodge", OnDodge); BindActionCharacter("Dodge", OnDodge);
BindActionCharacter("NormalAttack", OnNormalAttack); BindActionCharacter("NormalAttack", OnNormalAttack);
BindActionCharacter("HeavyAttack", OnHeavyAttack); BindActionCharacter("HeavyAttack", OnHeavyAttack);
BindActionCharacter("Interaction", OnInteraction);
BindActionCharacter("OnkeyDown_IKey", OnKeyDown_IKey); BindActionCharacter("OnkeyDown_IKey", OnKeyDown_IKey);
_characterInputActionMap.Disable(); _characterInputActionMap.Disable();
@@ -211,6 +217,12 @@ private void OnHeavyAttack(InputAction.CallbackContext ctx)
{ {
OnHeavyAttackEvent?.Invoke(); OnHeavyAttackEvent?.Invoke();
} }
private void OnInteraction(InputAction.CallbackContext ctx)
{
if (ctx.started)
OnInteractionEvent?.Invoke();
}
#endregion #endregion
#region #region

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@@ -1,6 +1,8 @@
using System.Collections; using System.Collections;
using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using Unity.VisualScripting; using Unity.VisualScripting;
using Unity.VisualScripting.Antlr3.Runtime;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
@@ -13,22 +15,40 @@ public void OnSceneLoaded(Scene scene, LoadSceneMode mode)
public void ItemUse(ItemInstance item) public void ItemUse(ItemInstance item)
{ {
Debug.Log("아이템 사용");
switch(item.Data.ItemEffectType) switch(item.Data.ItemEffectType)
{ {
case ItemEffectType.RECOVERY_HP: case ItemEffectType.RECOVERY_HP:
{ {
Debug.Log("HP회복 작동!!"); Debug.Log($"전 HP : {GameManager.Instance.Level.CurrentCharacter.GetComponent<Health>().CurrentHP}");
//RecoveryHPHealthEffect(GameManager.Instance.Level.CurrentCharacter.GetComponent<Health>(), item.Data.IntervalDamage, item.Data.IntervalDamageTime, item.Data.ItemEffectVisual); RecoveryHPHealthEffect(GameManager.Instance.Level.CurrentCharacter.GetComponent<Health>(), item.Data.RecoveryHP, item.Data.ItemEffectVisual);
Debug.Log($"후 HP : {GameManager.Instance.Level.CurrentCharacter.GetComponent<Health>().CurrentHP}");
} }
break; break;
case ItemEffectType.INTERVAL_DAMAGE: case ItemEffectType.INTERVAL_DAMAGE:
{ {
Debug.Log("틱데미지 아이템 타입임");
IntervalDamageHealthEffect(GameManager.Instance.Level.CurrentCharacter.GetComponent<Health>(), item.Data.IntervalDamage, item.Data.IntervalDamageTime, item.Data.ItemEffectVisual); IntervalDamageHealthEffect(GameManager.Instance.Level.CurrentCharacter.GetComponent<Health>(), item.Data.IntervalDamage, item.Data.IntervalDamageTime, item.Data.ItemEffectVisual);
} }
break; break;
} }
} }
public void RecoveryHPHealthEffect(Health health,float recoveryHP,GameObject itemEffectVisual)
{
PlayerHealth playerHealth = health as PlayerHealth;
if (playerHealth != null)
{
GameObject fx_Visual = Instantiate(itemEffectVisual, playerHealth.transform); // health의 자식으로 이펙트 생성
fx_Visual.transform.localPosition = new Vector3(0, 1.5f, 0);
playerHealth.ChangeHP(Mathf.Clamp(playerHealth.CurrentHP + Mathf.FloorToInt(recoveryHP), 0, playerHealth.Pstat.MaxHp)); //소수점 전부 버림
}
}
public void IntervalDamageHealthEffect(Health health,float damage,float time,GameObject itemEffectVisual) public void IntervalDamageHealthEffect(Health health,float damage,float time,GameObject itemEffectVisual)
{ {
IntervalDamage(health, damage,time, itemEffectVisual); IntervalDamage(health, damage,time, itemEffectVisual);
@@ -37,17 +57,39 @@ public void IntervalDamageHealthEffect(Health health,float damage,float time,Gam
//일정 시간 동안 틱대미지 일으키는 함수 //일정 시간 동안 틱대미지 일으키는 함수
public async void IntervalDamage(Health health, float damage,float time, GameObject itemEffectVisual) public async void IntervalDamage(Health health, float damage,float time, GameObject itemEffectVisual)
{ {
// 유니티 오브젝트 자체의 CancellationToken 가져오기 (오브젝트 파괴 시 자동 취소)
CancellationToken token = health.destroyCancellationToken;
GameObject fx_Visual = Instantiate(itemEffectVisual, health.transform); // health의 자식으로 이펙트 생성 GameObject fx_Visual = Instantiate(itemEffectVisual, health.transform); // health의 자식으로 이펙트 생성
fx_Visual.transform.localPosition = new Vector3(0, 1.5f, 0); fx_Visual.transform.localPosition = new Vector3(0, 1.5f, 0);
float tickDamage = damage / time; float tickDamage = damage / time;
while(time <=0)
Debug.Log($"damage: {damage}");
Debug.Log($"time: {time}");
Debug.Log($"tickDamage: {tickDamage}");
Debug.Log($"CurrentHP : {health.CurrentHP}");
try
{ {
health.ChangeHP(Mathf.FloorToInt(tickDamage)); //소수점 전부 버림 while (time > 0)
if (health.CurrentHP <= 0) break; {
time--; Debug.Log($"진입");
await Task.Yield(); health.ChangeHP(health.CurrentHP - Mathf.FloorToInt(tickDamage)); //소수점 전부 버림
if (health.CurrentHP <= 0) break;
time--;
Debug.Log($"중독 HP : {GameManager.Instance.Level.CurrentCharacter.GetComponent<Health>().CurrentHP}");
await Task.Delay(1000, token);
}
}
catch (System.OperationCanceledException)
{
Debug.Log("데미지 루프가 취소됨");
}
finally
{
// 정상 종료되든, 취소되든(Exception) 이펙트는 확실히 제거
if (fx_Visual != null) Destroy(fx_Visual);
} }
Destroy(fx_Visual);
} }
} }

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@@ -108,9 +108,14 @@ public void OnSceneLoaded(Scene scene, LoadSceneMode mode)
InputManager.Instance.OnAimToggleEvent += CurrentCharacterController.AimToggleInput; InputManager.Instance.OnAimToggleEvent += CurrentCharacterController.AimToggleInput;
InputManager.Instance.OnLookEvent += CurrentCharacterController.LookInput; InputManager.Instance.OnLookEvent += CurrentCharacterController.LookInput;
InputManager.Instance.OnDodgeEvent += CurrentCharacterController.DodgeInput; InputManager.Instance.OnDodgeEvent += CurrentCharacterController.DodgeInput;
//공격매핑
//InputManager.Instance.OnNormalAttackEvent; //InputManager.Instance.OnNormalAttackEvent;
//InputManager.Instance.OnHeavyAttackEvent; //InputManager.Instance.OnHeavyAttackEvent;
//기타매핑
InputManager.Instance.OnInteractionEvent += CurrentCharacterController.InteractInput;
//UI매핑 //UI매핑
InputManager.Instance.OnKeyDown_IKeyEvent += GameManager.Instance.InGameUI.InventoryToggle; InputManager.Instance.OnKeyDown_IKeyEvent += GameManager.Instance.InGameUI.InventoryToggle;

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@@ -3,8 +3,9 @@
public class InGameUIManager : BaseUIManager public class InGameUIManager : BaseUIManager
{ {
public SplitWindowUI SplitWindowUI; public InteractionUI Interaction;
public TooltipUI TooltipUI; public SplitWindowUI SplitWindow;
public TooltipUI Tooltip;
public Transform DragCanvas; public Transform DragCanvas;
public GameObject InventoryRoot; public GameObject InventoryRoot;
@@ -17,7 +18,7 @@ public void VisibleCrossHair(bool isOn)
public SplitWindowUI GetSplitWindowUI() public SplitWindowUI GetSplitWindowUI()
{ {
return SplitWindowUI; return SplitWindow;
} }
public void InventoryToggle() public void InventoryToggle()

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@@ -5,6 +5,7 @@
using UnityEditor.Experimental.GraphView; using UnityEditor.Experimental.GraphView;
using UnityEditorInternal; using UnityEditorInternal;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
using static Unity.Cinemachine.CinemachineSplineDolly; using static Unity.Cinemachine.CinemachineSplineDolly;
using static UnityEngine.Rendering.DebugUI; using static UnityEngine.Rendering.DebugUI;
@@ -75,6 +76,10 @@ public enum PlayerRotationMode {CameraCoupled, CameraDecoupled}
public PlayerStat PlayerCharacterStat{ get; set; } public PlayerStat PlayerCharacterStat{ get; set; }
private Renderer[] _renderers; private Renderer[] _renderers;
//상호작용
public SphereCollider InteractionCollider;
public List<IInteractable> InteractionTargets = new List<IInteractable>();
//무기 //무기
//[SerializeField] private Weapon _weapon; //[SerializeField] private Weapon _weapon;
@@ -127,6 +132,9 @@ private void Update()
TickTimer(); TickTimer();
//PlayerDebug(); //PlayerDebug();
Debug.Log($"InteractionTargetsCount : {InteractionTargets.Count}");
} }
private void FixedUpdate() private void FixedUpdate()
@@ -395,6 +403,13 @@ private void JumpAction()
} }
#endregion #endregion
#region
private void PointSitAction()
{
}
#endregion
#region #region
private void TickTimer() private void TickTimer()
{ {
@@ -516,6 +531,15 @@ public void AimToggleInput(InputState inputState)
} }
} }
public void InteractInput()
{
if (InteractionTargets.Count > 0)
{
IInteractable target = InteractionTargets[0];
target.InteractExec(this); // 실제 상호작용 실행
}
}
public void LookInput(Vector2 lookInput) public void LookInput(Vector2 lookInput)
{ {
_lookInput = lookInput; _lookInput = lookInput;
@@ -562,4 +586,27 @@ public void SetCursorLockState(bool isLocked)
Cursor.visible = !isLocked; Cursor.visible = !isLocked;
} }
#endregion #endregion
private void OnTriggerEnter(Collider other)
{
// 상호작용 객체인지 확인
if (other.TryGetComponent<IInteractable>(out IInteractable interactable))
{
Debug.Log($"interactableName : {interactable}");
interactable.InteractOpen();
InteractionTargets.Add(interactable);
return;
}
}
private void OnTriggerExit(Collider other)
{
// 상호작용 객체인지 확인
if (other.TryGetComponent<IInteractable>(out IInteractable interactable))
{
interactable.InteractClose();
InteractionTargets.Remove(interactable);
}
}
} }

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@@ -2,7 +2,9 @@
public class PlayerHealth : Health public class PlayerHealth : Health
{ {
[SerializeField] private PlayerStat _pstat; [SerializeField] PlayerStat _pstat;
public PlayerStat Pstat { get { return _pstat; } }
void Start() void Start()
{ {

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@@ -0,0 +1,31 @@
using TMPro;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UIElements;
public class InteractionUI : MonoBehaviour
{
public TextMeshProUGUI NameText; //대화창 이름
public TextMeshProUGUI DialogText; //대화창 내용
public GameObject DialogPopup; // 대화창
[SerializeField] private GameObject _sit_Interaction_Box;
[SerializeField] private GameObject _pushHard_Interaction_Box;
public void UpdateSitBox(Transform sitTransform) //앉는 위치를 아이콘이 따라 다니도록
{
if (sitTransform == null) return;
Vector3 pos = Camera.main.WorldToScreenPoint(sitTransform.position + sitTransform.up * 0.5f); //아이콘 위치
}
public void OnOffSitBox(bool isOn) //앉기 아이콘 온오프용
{
if (_sit_Interaction_Box != null)
_sit_Interaction_Box.gameObject.SetActive(isOn);
}
public void UpdateSitBoxPos(Vector3 pos)
{
_sit_Interaction_Box.transform.position = pos;
}
}

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@@ -76,7 +76,7 @@ public void OnEndDrag(PointerEventData eventData)
{ {
if (slot.currentItem != null && slot.currentItem.Data != null) if (slot.currentItem != null && slot.currentItem.Data != null)
{ {
GameManager.Instance.InGameUI.TooltipUI.ShowTooltip(slot.currentItem, slot.GetComponent<RectTransform>()); GameManager.Instance.InGameUI.Tooltip.ShowTooltip(slot.currentItem, slot.GetComponent<RectTransform>());
} }
} }
} }

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@@ -151,12 +151,12 @@ public void OnPointerEnter(PointerEventData eventData)
if (eventData.dragging) if (eventData.dragging)
{ {
_highlightBox.gameObject.SetActive(false); _highlightBox.gameObject.SetActive(false);
GameManager.Instance.InGameUI.TooltipUI.HideTooltip(); GameManager.Instance.InGameUI.Tooltip.HideTooltip();
return; return;
} }
_highlightBox.gameObject.SetActive(true); _highlightBox.gameObject.SetActive(true);
GameManager.Instance.InGameUI.TooltipUI.ShowTooltip(currentItem, GetComponent<RectTransform>()); GameManager.Instance.InGameUI.Tooltip.ShowTooltip(currentItem, GetComponent<RectTransform>());
} }
} }
@@ -169,19 +169,19 @@ public void OnPointerMove(PointerEventData eventData)
if (eventData.dragging || !RectTransformUtility.RectangleContainsScreenPoint(_rectTransform, eventData.position, eventData.pressEventCamera)) if (eventData.dragging || !RectTransformUtility.RectangleContainsScreenPoint(_rectTransform, eventData.position, eventData.pressEventCamera))
{ {
_highlightBox.gameObject.SetActive(false); _highlightBox.gameObject.SetActive(false);
GameManager.Instance.InGameUI.TooltipUI.HideTooltip(); GameManager.Instance.InGameUI.Tooltip.HideTooltip();
return; return;
} }
_highlightBox.gameObject.SetActive(true); _highlightBox.gameObject.SetActive(true);
GameManager.Instance.InGameUI.TooltipUI.ShowTooltip(currentItem, GetComponent<RectTransform>()); GameManager.Instance.InGameUI.Tooltip.ShowTooltip(currentItem, GetComponent<RectTransform>());
} }
} }
public void OnPointerExit(PointerEventData eventData) public void OnPointerExit(PointerEventData eventData)
{ {
_highlightBox.gameObject.SetActive(false); _highlightBox.gameObject.SetActive(false);
GameManager.Instance.InGameUI.TooltipUI.HideTooltip(); GameManager.Instance.InGameUI.Tooltip.HideTooltip();
} }
public void OnPointerClick(PointerEventData eventData) public void OnPointerClick(PointerEventData eventData)

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parentName: Hips
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parentName: Shoulder_R
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scale: {x: 0.99999994, y: 0.99999994, z: 1}
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parentName: Upper Arm_R
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parentName: Hand_R
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scale: {x: 1, y: 1, z: 1}
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parentName: Thumb Proximal_R
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rotation: {x: -0.0002379117, y: -0.010322337, z: -0.032720476, w: 0.9994112}
scale: {x: 1, y: 1, z: 1}
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parentName: Thumb Intermediate_R
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parentName: Hand_R
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parentName: Index Proximal_R
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scale: {x: 1, y: 1, z: 1}
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parentName: Index Intermediate_R
position: {x: -0.024790192, y: 0.00000015258789, z: 0}
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scale: {x: 1, y: 1, z: 1}
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parentName: Middle Proximal_R
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rotation: {x: -0.001065745, y: 0.0006256154, z: -0.035168123, w: 0.99938065}
scale: {x: 1, y: 1, z: 1}
- name: Middle Distal_R
parentName: Middle Intermediate_R
position: {x: -0.028990936, y: 0, z: 0}
rotation: {x: 0.00010087575, y: -0.00009773458, z: -0.023277627, w: 0.99972904}
scale: {x: 1.0000002, y: 1.0000002, z: 1}
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parentName: Hand_R
position: {x: -0.079506226, y: -0.0018624878, z: -0.019933814}
rotation: {x: 0.114333056, y: -0.029358352, z: -0.02064766, w: 0.9927939}
scale: {x: 1, y: 1, z: 1}
- name: Ring Intermediate_R
parentName: Ring Proximal_R
position: {x: -0.042541236, y: -0.00000030517577, z: 0.000000019073486}
rotation: {x: 0.0011102251, y: 0.00060450047, z: -0.03187894, w: 0.9994909}
scale: {x: 1, y: 1, z: 1}
- name: Ring Distal_R
parentName: Ring Intermediate_R
position: {x: -0.03230427, y: 0, z: 0.000000019073486}
rotation: {x: 0.001957161, y: -0.0021207754, z: -0.040364835, w: 0.99918085}
scale: {x: 1.0000002, y: 1.0000002, z: 1}
- name: Little Proximal_R
parentName: Hand_R
position: {x: -0.07310257, y: 0.009476013, z: -0.036707878}
rotation: {x: 0.22339673, y: -0.03582061, z: -0.008547372, w: 0.9740317}
scale: {x: 1, y: 1, z: 1}
- name: Little Intermediate_R
parentName: Little Proximal_R
position: {x: -0.028883476, y: 0.00000015258789, z: 0}
rotation: {x: 0.0005747375, y: -0.0003388187, z: -0.03467814, w: 0.99939835}
scale: {x: 1, y: 1, z: 1}
- name: Little Distal_R
parentName: Little Intermediate_R
position: {x: -0.017963257, y: 0.00000015258789, z: -0.000000076293944}
rotation: {x: -0.00042258337, y: -0.00027532896, z: -0.028401475, w: 0.9995965}
scale: {x: 1.0000002, y: 1.0000002, z: 1}
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parentName: Upper Chest
position: {x: -0.19631058, y: -0.011195831, z: 0.009313463}
rotation: {x: -0.65799737, y: -0.012223926, z: 0.7523572, w: 0.029132215}
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parentName: Shoulder_L
position: {x: -0.15295114, y: 0.000000076293944, z: 0}
rotation: {x: 0.077022836, y: 0.045693275, z: 0.008920248, w: 0.9959418}
scale: {x: 0.99999994, y: 0.99999994, z: 1}
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parentName: Upper Arm_L
position: {x: -0.27082127, y: -0.000000019073486, z: -0.00000015258789}
rotation: {x: -0.0003028288, y: 0.0051775225, z: 0.048645057, w: 0.99880266}
scale: {x: 1.0000002, y: 1.0000002, z: 1}
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parentName: Lower Arm_L
position: {x: -0.2609512, y: -0.000000009536743, z: 0}
rotation: {x: -0.5919214, y: -0.054261003, z: -0.07947178, w: 0.8002306}
scale: {x: 1, y: 1, z: 1}
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rotation: {x: 0.5153367, y: -0.27507105, z: 0.24598962, w: 0.7734683}
scale: {x: 0.9999998, y: 0.9999998, z: 1}
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rotation: {x: 0.00023803097, y: 0.010317333, z: -0.03271555, w: 0.99941146}
scale: {x: 1, y: 1, z: 1}
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parentName: Thumb Intermediate_L
position: {x: -0.027085647, y: 0.000000009536743, z: 0}
rotation: {x: -0.00027762592, y: -0.000074311625, z: -0.07339762, w: 0.9973028}
scale: {x: 1.0000002, y: 1.0000002, z: 1}
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position: {x: -0.08788647, y: -0.0027752684, z: -0.025675353}
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parentName: Index Proximal_L
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parentName: Index Intermediate_L
position: {x: -0.024790496, y: 0, z: 0}
rotation: {x: 0.0003467974, y: -0.00048447173, z: 0.0027402185, w: 0.99999607}
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rotation: {x: 0.0010690034, y: -0.00062743924, z: -0.03517249, w: 0.9993805}
scale: {x: 1, y: 1, z: 1}
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position: {x: -0.028990822, y: 0.00000015258789, z: 0}
rotation: {x: -0.000100977646, y: 0.00009784128, z: -0.023277435, w: 0.99972904}
scale: {x: 1.0000002, y: 1.0000002, z: 1}
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rotation: {x: -0.11433267, y: 0.029356854, z: -0.020644497, w: 0.99279404}
scale: {x: 0.9999998, y: 0.9999998, z: 1}
- name: Ring Intermediate_L
parentName: Ring Proximal_L
position: {x: -0.042541273, y: -0.00000015258789, z: -0.000000009536743}
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scale: {x: 1, y: 1, z: 1}
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position: {x: -0.032304306, y: 0, z: -0.000000009536743}
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scale: {x: 0.9999998, y: 0.9999998, z: 1}
- name: Little Intermediate_L
parentName: Little Proximal_L
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rotation: {x: -0.0005739925, y: 0.00033977616, z: -0.034675606, w: 0.99939847}
scale: {x: 1, y: 1, z: 1}
- name: Little Distal_L
parentName: Little Intermediate_L
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rotation: {x: 0.0004248866, y: 0.00027329757, z: -0.028401623, w: 0.9995965}
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scale: {x: 1.0000004, y: 1.0000004, z: 1}
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scale: {x: 0.99999976, y: 0.99999976, z: 1}
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parentName: Hips
position: {x: 0.00000015258789, y: 0.0000002002716, z: 0.11154587}
rotation: {x: 0.04017875, y: 0.9962402, z: 0.07294631, w: 0.023874542}
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000004}
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parentName: Upper Leg_L
position: {x: -0.45752007, y: -0.00000024318695, z: 0.000000019073486}
rotation: {x: 0.00000004043173, y: 0.00000027607135, z: 0.009576469, w: 0.99995416}
scale: {x: 1, y: 1, z: 1}
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parentName: Lower Leg_L
position: {x: -0.41705385, y: 0.000000013113022, z: -0.00000022888183}
rotation: {x: -0.00002036337, y: 0.022161545, z: -0.001014476, w: 0.9997539}
scale: {x: 1.0000002, y: 1.0000002, z: 1}
- name: Toes_L
parentName: Foot_L
position: {x: -0.065367535, y: 0.13628978, z: 0.00050539017}
rotation: {x: 9.802837e-10, y: 0.00000028177502, z: -0.7071068, w: 0.70710677}
scale: {x: 0.9999996, y: 0.9999996, z: 1}
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
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lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d5317c42c7d79dd41b326383ba7a0871, type: 3}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 3
humanoidOversampling: 1
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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--- !u!1107 &-7579174083933423690 --- !u!1107 &-7579174083933423690
AnimatorStateMachine: AnimatorStateMachine:
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--- !u!1107 &-6346172952411812143 --- !u!1107 &-6346172952411812143
AnimatorStateMachine: AnimatorStateMachine:
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