2026-03-31 물체 상호작용
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@@ -2,7 +2,9 @@
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public class PlayerHealth : Health
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{
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[SerializeField] private PlayerStat _pstat;
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[SerializeField] PlayerStat _pstat;
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public PlayerStat Pstat { get { return _pstat; } }
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void Start()
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{
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