2026-03-28 인벤토리 90%
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using UnityEngine;
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namespace HighlightPlus.Demos {
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public class SimpleCharacterController : MonoBehaviour {
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public float moveSpeed = 5f;
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public float mouseSensitivity = 2f;
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public Transform playerCamera;
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private float rotationX = 0f;
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void Start () {
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Cursor.lockState = CursorLockMode.Locked; // Locks cursor to center
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Cursor.visible = true; // Keeps cursor visible
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}
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void Update () {
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// Movement input using WASD
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float moveX = 0f, moveZ = 0f;
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if (Input.GetKey(KeyCode.W)) moveZ = 1f;
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if (Input.GetKey(KeyCode.S)) moveZ = -1f;
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if (Input.GetKey(KeyCode.A)) moveX = -1f;
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if (Input.GetKey(KeyCode.D)) moveX = 1f;
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Vector3 moveDirection = transform.right * moveX + transform.forward * moveZ;
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transform.position += moveDirection * moveSpeed * Time.deltaTime;
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// Mouse look input
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float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity;
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float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity;
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rotationX -= mouseY;
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rotationX = Mathf.Clamp(rotationX, -90f, 90f); // Prevents flipping
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playerCamera.localRotation = Quaternion.Euler(rotationX, 0f, 0f);
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transform.Rotate(Vector3.up * mouseX);
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// Keep cursor locked in center
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = true;
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}
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}
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}
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