2026-03-28 인벤토리 90%

This commit is contained in:
2026-03-28 15:31:27 +09:00
parent 2050772614
commit 7fe45db079
290 changed files with 18921 additions and 250 deletions

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using UnityEngine;
namespace HighlightPlus.Demos {
public class SimpleCharacterController : MonoBehaviour {
public float moveSpeed = 5f;
public float mouseSensitivity = 2f;
public Transform playerCamera;
private float rotationX = 0f;
void Start () {
Cursor.lockState = CursorLockMode.Locked; // Locks cursor to center
Cursor.visible = true; // Keeps cursor visible
}
void Update () {
// Movement input using WASD
float moveX = 0f, moveZ = 0f;
if (Input.GetKey(KeyCode.W)) moveZ = 1f;
if (Input.GetKey(KeyCode.S)) moveZ = -1f;
if (Input.GetKey(KeyCode.A)) moveX = -1f;
if (Input.GetKey(KeyCode.D)) moveX = 1f;
Vector3 moveDirection = transform.right * moveX + transform.forward * moveZ;
transform.position += moveDirection * moveSpeed * Time.deltaTime;
// Mouse look input
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity;
float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity;
rotationX -= mouseY;
rotationX = Mathf.Clamp(rotationX, -90f, 90f); // Prevents flipping
playerCamera.localRotation = Quaternion.Euler(rotationX, 0f, 0f);
transform.Rotate(Vector3.up * mouseX);
// Keep cursor locked in center
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = true;
}
}
}