2026-03-28 인벤토리 90%
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@@ -14,10 +14,6 @@ public class WorldItem : MonoBehaviour
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private float _bounceFrequency; // 오르내리는 속도
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private Vector3 _startPos;
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[Header("Only Test")]
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[SerializeField] private Item _testField_OriginItem;
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[SerializeField] private int _testField_ItemStack = 1;
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private void Awake()
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{
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_boxCollider = GetComponent<BoxCollider>();
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@@ -27,13 +23,6 @@ private void Awake()
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private void Start()
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{
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//테스트용
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if (ItemInstance == null || ItemInstance.Data == null)
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{
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ItemInstance Item = new ItemInstance(_testField_OriginItem, _testField_ItemStack);
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SetItem(Item);
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}
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_rotationSpeed = GameManager.Instance.ItemRotationSpeed;
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_bounceAmplitude = GameManager.Instance.ItemBounceAmplitude;
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_bounceFrequency = GameManager.Instance.ItemBounceFrequency;
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