2026-03-28 인벤토리 90%

This commit is contained in:
2026-03-28 15:31:27 +09:00
parent 2050772614
commit 7fe45db079
290 changed files with 18921 additions and 250 deletions

View File

@@ -14,10 +14,6 @@ public class WorldItem : MonoBehaviour
private float _bounceFrequency; // 오르내리는 속도
private Vector3 _startPos;
[Header("Only Test")]
[SerializeField] private Item _testField_OriginItem;
[SerializeField] private int _testField_ItemStack = 1;
private void Awake()
{
_boxCollider = GetComponent<BoxCollider>();
@@ -27,13 +23,6 @@ private void Awake()
private void Start()
{
//테스트용
if (ItemInstance == null || ItemInstance.Data == null)
{
ItemInstance Item = new ItemInstance(_testField_OriginItem, _testField_ItemStack);
SetItem(Item);
}
_rotationSpeed = GameManager.Instance.ItemRotationSpeed;
_bounceAmplitude = GameManager.Instance.ItemBounceAmplitude;
_bounceFrequency = GameManager.Instance.ItemBounceFrequency;