2026-04-03 인트로 타임라인, 카메라 Rig 오작동 수정, 하이라이트 투과설정 수정

해야할 것 : 버리기(dynamicObjects에 버리기),아이템 다 사용했을때 없애기
This commit is contained in:
2026-04-03 05:17:44 +09:00
parent dddc685f33
commit 7e19e4f248
15 changed files with 126 additions and 36 deletions

View File

@@ -1,3 +1,5 @@
using NUnit.Framework;
using System.Collections.Generic;
using Unity.Cinemachine;
using UnityEditor.Rendering;
using UnityEngine;
@@ -5,6 +7,7 @@
public class CameraManager : MonoBehaviour
{
[SerializeField] private List<CameraRigBase> _cameraRigList;
private CameraRigBase _currentCameraRig; //현재 활성화된 플레이어의 카메라 묶음 조종객체
private float minFOV = 40f;
@@ -49,7 +52,14 @@ public void OnSceneLoaded(Scene scene, LoadSceneMode mode)
public void SetCameraRig(CameraRigBase cameraRig)
{
foreach(CameraRigBase crb in _cameraRigList)
{
crb.Priority = 10;
}
_currentCameraRig = cameraRig;
_currentCameraRig.Priority = 15;
}
public CinemachineCamera GetLiveCinemachineCamera()