2026-03-31 아이템 사용 진행중
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@@ -13,9 +13,19 @@ public void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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public void ItemUse(ItemInstance item)
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{
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if(item.Data.ItemEffectType == ItemEffectType.INTERVAL_DAMAGE)
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switch(item.Data.ItemEffectType)
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{
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IntervalDamageHealthEffect(GameManager.Instance.Level.CurrentCharacter.GetComponent<Health>(), item.Data.IntervalDamage, item.Data.IntervalDamageTime, item.Data.ItemEffectVisual);
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case ItemEffectType.RECOVERY_HP:
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{
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Debug.Log("HP회복 작동!!");
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//RecoveryHPHealthEffect(GameManager.Instance.Level.CurrentCharacter.GetComponent<Health>(), item.Data.IntervalDamage, item.Data.IntervalDamageTime, item.Data.ItemEffectVisual);
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}
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break;
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case ItemEffectType.INTERVAL_DAMAGE:
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{
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IntervalDamageHealthEffect(GameManager.Instance.Level.CurrentCharacter.GetComponent<Health>(), item.Data.IntervalDamage, item.Data.IntervalDamageTime, item.Data.ItemEffectVisual);
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}
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break;
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}
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}
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