2026-04-13 스킬,퀵슬롯 시스템 수정중

This commit is contained in:
2026-04-13 18:04:55 +09:00
parent de0ba90953
commit 71a6fda0da
57 changed files with 9074 additions and 59 deletions

View File

@@ -43,6 +43,7 @@ public class InputManager : MonoBehaviour
public event Action OnKeyDown_DownArrowEvent;
public event Action OnKeyDown_EnterEvent;
public event Action OnKeyDown_IKeyEvent;
public event Action OnKeyDown_KKeyEvent;
@@ -94,6 +95,7 @@ public void SetUIInputMap(string mapName)
BindActionUI("OnKeyDown_DownArrow", OnKeyDown_DownArrow);
BindActionUI("OnKeyDown_Enter", OnKeyDown_Enter);
BindActionUI("OnkeyDown_IKey", OnKeyDown_IKey);
BindActionUI("OnKeyDown_KKey", OnKeyDown_KKey);
_uiInputActionMap.Disable();
@@ -128,6 +130,7 @@ public void SetCharacterInputMap(string mapName)
BindActionCharacter("Interaction", OnInteraction);
BindActionCharacter("OnkeyDown_IKey", OnKeyDown_IKey);
BindActionCharacter("OnKeyDown_KKey", OnKeyDown_KKey);
_characterInputActionMap.Disable();
@@ -307,5 +310,11 @@ private void OnKeyDown_IKey(InputAction.CallbackContext ctx)
if(ctx.started)
OnKeyDown_IKeyEvent?.Invoke();
}
private void OnKeyDown_KKey(InputAction.CallbackContext ctx)
{
if (ctx.started)
OnKeyDown_KKeyEvent?.Invoke();
}
#endregion
}