2026-03-26 인벤토리

This commit is contained in:
2026-03-26 18:05:30 +09:00
parent faf692673d
commit 54402ae1eb
71 changed files with 3668 additions and 350 deletions

View File

@@ -0,0 +1,37 @@
using UnityEngine;
using TMPro;
using System;
public class SplitWindowUI : MonoBehaviour
{
[SerializeField] private TMP_InputField _inputField;
private int _maxAmount;
private Action<int> _onConfirm;
private void Start()
{
gameObject.SetActive(false);
}
public void Open(int max, Action<int> onConfirm)
{
gameObject.SetActive(true);
_maxAmount = max;
_onConfirm = onConfirm;
_inputField.text = "1"; // 기본값
_inputField.ActivateInputField();
}
public void OnClickConfirm()
{
if (int.TryParse(_inputField.text, out int amount))
{
// 1보다 작으면 1로, 최대치보다 크면 최대치로 보정
amount = Mathf.Clamp(amount, 1, _maxAmount);
_onConfirm?.Invoke(amount);
}
Close();
}
public void Close() => gameObject.SetActive(false);
}