2026-04-08 스킬시스템 진행중, 폴더구조 변경등
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DelayActive : MonoBehaviour
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{
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public GameObject[] m_activeObj;
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public float m_delayTime;
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float m_time;
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private void Start()
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{
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m_time = Time.time;
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}
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// Update is called once per frame
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void Update()
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{
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if (Time.time > m_time + m_delayTime)
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for(int i = 0; i< m_activeObj.Length; i++)
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if(m_activeObj[i] != null)
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m_activeObj[i].SetActive(true);
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}
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}
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