2026-04-08 스킬시스템 진행중, 폴더구조 변경등
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Assets/02_Scripts/_Shared/Status/IDamageable.cs
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Assets/02_Scripts/_Shared/Status/IDamageable.cs
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using UnityEngine;
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public interface IDamageable
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{
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void TakeDamage(int damage, Transform source);
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Transform GetTransform();
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}
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