2026-04-08 스킬시스템 진행중, 폴더구조 변경등

This commit is contained in:
2026-04-08 05:36:01 +09:00
parent 0844a07902
commit 4eca51b885
1334 changed files with 61947 additions and 14859 deletions

View File

@@ -12,4 +12,17 @@ public void Execute(SkillInstance skill, Transform caster, float chargeRatio)
// 투사체에 데미지 정보 전달
// proj.GetComponent<Projectile>()?.Init(skill.CurrentLevelData.Damage * chargeRatio);
}
public void ExecuteAtPosition(SkillInstance skill, Transform caster, Vector3 targetPos, float chargeRatio)
{
if (skill.Data.EffectPrefab == null) return;
Vector3 spawnPos = caster.position + Vector3.up;
Vector3 direction = (targetPos - spawnPos).normalized;
Quaternion rotation = Quaternion.LookRotation(direction);
GameObject proj = Instantiate(skill.Data.EffectPrefab, spawnPos, rotation);
// 투사체에 데미지 정보 전달
// proj.GetComponent<Projectile>()?.Init(skill.CurrentLevelData.Damage * chargeRatio);
}
}