2026-04-08 스킬시스템 진행중, 폴더구조 변경등
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@@ -1,7 +1,7 @@
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using UnityEngine;
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using UnityEngine.UI;
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public class PlayerHealth : Health
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public class PlayerHealth : Health, IDamageable
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{
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[SerializeField] PlayerStat _pstat;
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@@ -33,6 +33,13 @@ private void Update()
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public void TakeDamage(int damage)
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{
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ChangeHP(currentHp - Mathf.Clamp(damage,0,currentHp));
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ChangeHP(currentHp - Mathf.Clamp(damage, 0, currentHp));
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}
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public void TakeDamage(int damage, Transform source)
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{
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TakeDamage(damage);
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}
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public Transform GetTransform() => transform;
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}
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