2026-04-06 스킬시스템
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20
Assets/02_Scripts/Skill/Effects/DamageEffect.cs
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20
Assets/02_Scripts/Skill/Effects/DamageEffect.cs
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using UnityEngine;
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public class DamageEffect : MonoBehaviour, ISkillEffect
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{
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public void Execute(SkillInstance skill, Transform caster, float chargeRatio)
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{
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SkillLevelData levelData = skill.CurrentLevelData;
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float finalDamage = levelData.Damage * chargeRatio;
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float range = levelData.Range;
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Collider[] hits = Physics.OverlapSphere(caster.position + caster.forward * range * 0.5f, range);
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foreach (Collider hit in hits)
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{
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if (hit.transform == caster) continue;
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// IDamageable 등 인터페이스가 있으면 여기서 적용
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Debug.Log($"{hit.name}에게 {finalDamage} 데미지");
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}
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}
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}
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