2026-04-03 미니맵 추가중

This commit is contained in:
2026-04-03 18:04:26 +09:00
parent 78e0f1a5b6
commit 0d2bf453ce
8 changed files with 245 additions and 2 deletions

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#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
public class MinimapCapture : MonoBehaviour
{
[SerializeField] private Camera _minimapCamera;
[SerializeField] private int _resolution = 1024;
[SerializeField] private string _savePath = "Assets/08_UI/MinimapImage.png";
[ContextMenu("미니맵 이미지 캡처")]
public void CaptureMapImage()
{
RenderTexture rt = new RenderTexture(_resolution, _resolution, 24);
_minimapCamera.targetTexture = rt;
_minimapCamera.Render();
RenderTexture.active = rt;
Texture2D tex = new Texture2D(_resolution, _resolution, TextureFormat.RGB24, false);
tex.ReadPixels(new Rect(0, 0, _resolution, _resolution), 0, 0);
tex.Apply();
byte[] bytes = tex.EncodeToPNG();
System.IO.File.WriteAllBytes(_savePath, bytes);
_minimapCamera.targetTexture = null;
RenderTexture.active = null;
#if UNITY_EDITOR
DestroyImmediate(rt);
DestroyImmediate(tex);
AssetDatabase.Refresh();
Debug.Log($"미니맵 이미지 저장 완료: {_savePath}");
#else
Destroy(rt);
Destroy(tex);
#endif
}
}

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using UnityEngine;
using UnityEngine.UI;
public class MinimapMarker : MonoBehaviour
{
[SerializeField] private Sprite _iconSprite;
[SerializeField] private Color _iconColor = Color.red;
[SerializeField] private Vector2 _iconSize = new Vector2(10f, 10f);
[SerializeField] private bool _rotateWithTarget = false;
private RectTransform _iconRect;
private Transform _target; // 추적할 월드 오브젝트
private void Awake()
{
_target = transform;
}
public void Initialize(MinimapManager manager)
{
// 마커 아이콘 UI 생성
GameObject iconObj = new GameObject($"Marker_{gameObject.name}");
iconObj.transform.SetParent(manager.MarkerContainer, false);
Image img = iconObj.AddComponent<Image>();
img.sprite = _iconSprite;
img.color = _iconColor;
_iconRect = iconObj.GetComponent<RectTransform>();
_iconRect.sizeDelta = _iconSize;
manager.RegisterMarker(this);
}
public void UpdatePosition(MinimapManager manager)
{
if (_iconRect == null || _target == null) return;
_iconRect.anchoredPosition = manager.WorldToMapPos(_target.position);
if (_rotateWithTarget)
{
_iconRect.localRotation = Quaternion.Euler(0, 0, -_target.eulerAngles.y);
}
}
private void OnDestroy()
{
if (_iconRect != null)
Destroy(_iconRect.gameObject);
}
}

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