2026-04-03 미니맵 추가중

This commit is contained in:
2026-04-03 18:04:26 +09:00
parent 78e0f1a5b6
commit 0d2bf453ce
8 changed files with 245 additions and 2 deletions

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/*
Canvas ( InGameUI Canvas)
MinimapRoot ( , MinimapManager )
MapMask (/ , Mask )
MapImage (RawImage) _mapImage, _mapRect
PlayerIcon (Image) _playerIcon
MarkerContainer ( ) _markerContainer
MinimapFrame (Image) ()
*/
public class MinimapManager : MonoBehaviour
{
[Header("미니맵 UI")]
[SerializeField] private RawImage _mapImage; // 맵 배경 (RenderTexture 또는 프리렌더 이미지)
[SerializeField] private RectTransform _mapRect; // 맵 이미지의 RectTransform
[SerializeField] private RectTransform _playerIcon; // 플레이어 아이콘
[SerializeField] private RectTransform _markerContainer;// 마커 부모
[Header("프리렌더 이미지")]
[SerializeField] private Texture2D _bakedMapImage;
[Header("월드 범위")]
[SerializeField] private Vector2 _worldMin = new Vector2(-50, -50);
[SerializeField] private Vector2 _worldMax = new Vector2(50, 50);
[Header("모드")]
[SerializeField] private bool _useRenderTexture = true; // true: 실시간(개발용), false: 프리렌더(출시용)
//개발용 설정
//----------------------------------------------------------
[Header("미니맵 카메라")]
[SerializeField] private Camera _minimapCamera;
[SerializeField] private RenderTexture _renderTexture;
[Header("카메라 설정")]
[SerializeField] private float _cameraHeight = 50f;
[SerializeField] private float _zoomLevel = 30f;
[SerializeField] private float _minZoom = 15f;
[SerializeField] private float _maxZoom = 80f;
//----------------------------------------------------------
private List<MinimapMarker> _markers = new List<MinimapMarker>();
private void Start()
{
ApplyMode();
}
private void LateUpdate()
{
UpdateCamera();
UpdatePlayerIcon();
UpdateMarkers();
}
public void ApplyMode()
{
if (_useRenderTexture)
{
_mapImage.texture = _renderTexture;
if (_minimapCamera != null) _minimapCamera.gameObject.SetActive(true);
}
else
{
_mapImage.texture = _bakedMapImage;
if (_minimapCamera != null) _minimapCamera.gameObject.SetActive(false);
}
}
private void UpdateCamera()
{
if (!_useRenderTexture || _minimapCamera == null) return;
Vector3 pos = GameManager.Instance.Level.CurrentCharacter.transform.position;
_minimapCamera.transform.position = new Vector3(pos.x, pos.y + _cameraHeight, pos.z);
_minimapCamera.orthographicSize = _zoomLevel;
}
private void UpdatePlayerIcon()
{
if (_playerIcon == null) return;
_playerIcon.anchoredPosition = WorldToMapPos(GameManager.Instance.Level.CurrentCharacter.transform.position);
_playerIcon.localRotation = Quaternion.Euler(0, 0, -GameManager.Instance.Level.CurrentCharacter.transform.eulerAngles.y);
}
private void UpdateMarkers()
{
for (int i = _markers.Count - 1; i >= 0; i--)
{
if (_markers[i] == null)
{
_markers.RemoveAt(i);
continue;
}
_markers[i].UpdatePosition(this);
}
}
public Vector2 WorldToMapPos(Vector3 worldPos)
{
float ratioX = (worldPos.x - _worldMin.x) / (_worldMax.x - _worldMin.x);
float ratioY = (worldPos.z - _worldMin.y) / (_worldMax.y - _worldMin.y);
//sizeDelta는 앵커 영역과 실제 UI 크기의 차이값
return new Vector2(
ratioX * _mapRect.sizeDelta.x - _mapRect.sizeDelta.x * 0.5f,
ratioY * _mapRect.sizeDelta.y - _mapRect.sizeDelta.y * 0.5f
);
}
public RectTransform MarkerContainer => _markerContainer;
public void RegisterMarker(MinimapMarker marker)
{
if (!_markers.Contains(marker))
_markers.Add(marker);
}
public void UnregisterMarker(MinimapMarker marker)
{
_markers.Remove(marker);
}
public void SetZoom(float zoom)
{
_zoomLevel = Mathf.Clamp(zoom, _minZoom, _maxZoom);
}
public void ZoomIn(float amount) => SetZoom(_zoomLevel - amount);
public void ZoomOut(float amount) => SetZoom(_zoomLevel + amount);
}

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fileFormatVersion: 2
guid: 0298fb5f6cff794429c87fab23351ae8

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fileFormatVersion: 2
guid: 6ac2fd73b3fec65448b65adadd35989f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
public class MinimapCapture : MonoBehaviour
{
[SerializeField] private Camera _minimapCamera;
[SerializeField] private int _resolution = 1024;
[SerializeField] private string _savePath = "Assets/08_UI/MinimapImage.png";
[ContextMenu("미니맵 이미지 캡처")]
public void CaptureMapImage()
{
RenderTexture rt = new RenderTexture(_resolution, _resolution, 24);
_minimapCamera.targetTexture = rt;
_minimapCamera.Render();
RenderTexture.active = rt;
Texture2D tex = new Texture2D(_resolution, _resolution, TextureFormat.RGB24, false);
tex.ReadPixels(new Rect(0, 0, _resolution, _resolution), 0, 0);
tex.Apply();
byte[] bytes = tex.EncodeToPNG();
System.IO.File.WriteAllBytes(_savePath, bytes);
_minimapCamera.targetTexture = null;
RenderTexture.active = null;
#if UNITY_EDITOR
DestroyImmediate(rt);
DestroyImmediate(tex);
AssetDatabase.Refresh();
Debug.Log($"미니맵 이미지 저장 완료: {_savePath}");
#else
Destroy(rt);
Destroy(tex);
#endif
}
}

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fileFormatVersion: 2
guid: d4a6e37a841f8f64bb2142ceb2c29d0e

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using UnityEngine;
using UnityEngine.UI;
public class MinimapMarker : MonoBehaviour
{
[SerializeField] private Sprite _iconSprite;
[SerializeField] private Color _iconColor = Color.red;
[SerializeField] private Vector2 _iconSize = new Vector2(10f, 10f);
[SerializeField] private bool _rotateWithTarget = false;
private RectTransform _iconRect;
private Transform _target; // 추적할 월드 오브젝트
private void Awake()
{
_target = transform;
}
public void Initialize(MinimapManager manager)
{
// 마커 아이콘 UI 생성
GameObject iconObj = new GameObject($"Marker_{gameObject.name}");
iconObj.transform.SetParent(manager.MarkerContainer, false);
Image img = iconObj.AddComponent<Image>();
img.sprite = _iconSprite;
img.color = _iconColor;
_iconRect = iconObj.GetComponent<RectTransform>();
_iconRect.sizeDelta = _iconSize;
manager.RegisterMarker(this);
}
public void UpdatePosition(MinimapManager manager)
{
if (_iconRect == null || _target == null) return;
_iconRect.anchoredPosition = manager.WorldToMapPos(_target.position);
if (_rotateWithTarget)
{
_iconRect.localRotation = Quaternion.Euler(0, 0, -_target.eulerAngles.y);
}
}
private void OnDestroy()
{
if (_iconRect != null)
Destroy(_iconRect.gameObject);
}
}

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fileFormatVersion: 2
guid: 85b8750f387527d4c8751eefec4c4c47