2026-04-07 스킬 시스템 진행중
This commit is contained in:
@@ -22,4 +22,22 @@ public void Execute(SkillInstance skill, Transform caster, float chargeRatio)
|
||||
Debug.Log($"[범위] {hit.name}에게 {finalDamage} 데미지");
|
||||
}
|
||||
}
|
||||
|
||||
public void ExecuteAtPosition(SkillInstance skill, Transform caster, Vector3 targetPos)
|
||||
{
|
||||
SkillLevelData levelData = skill.CurrentLevelData;
|
||||
|
||||
if (skill.Data.EffectPrefab != null)
|
||||
{
|
||||
Instantiate(skill.Data.EffectPrefab, targetPos, Quaternion.identity);
|
||||
}
|
||||
|
||||
Collider[] hits = Physics.OverlapSphere(targetPos, levelData.Range);
|
||||
foreach (Collider hit in hits)
|
||||
{
|
||||
if (hit.transform == caster) continue;
|
||||
|
||||
Debug.Log($"[범위지정] {hit.name}에게 {levelData.Damage} 데미지");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user