2026-04-07 스킬 시스템 진행중
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@@ -28,6 +28,9 @@ public class SkillData : ScriptableObject
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[Header("이펙트")]
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public GameObject EffectPrefab;
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[Header("범위 지정 (AreaSelect용)")]
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public GameObject AreaIndicatorPrefab;
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[Header("레벨별 수치")]
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public SkillLevelData[] Levels;
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@@ -50,5 +53,5 @@ public class SkillLevelData
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}
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public enum SkillType { Active, Passive }
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public enum ActivationType { Instant, Charge }
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public enum ActivationType { Instant, Charge, AreaSelect }
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public enum TargetType { Self, Single, Area, Projectile }
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