2026-04-09 스킬시스템 수정사항

This commit is contained in:
2026-04-09 18:01:46 +09:00
parent 68af2d0534
commit 03aebd641f
4 changed files with 10 additions and 9 deletions

View File

@@ -4,10 +4,10 @@ public class ProjectileEffect : MonoBehaviour, ISkillEffect
{
public void Execute(SkillInstance skill, Transform caster, float chargeRatio)
{
if (skill.Data.EffectPrefab == null) return;
if (skill.Data.AttackEffectPrefab == null) return;
Vector3 spawnPos = caster.position + caster.forward + Vector3.up;
GameObject proj = Instantiate(skill.Data.EffectPrefab, spawnPos, caster.rotation);
GameObject proj = Instantiate(skill.Data.AttackEffectPrefab, spawnPos, caster.rotation);
// 투사체에 데미지 정보 전달
// proj.GetComponent<Projectile>()?.Init(skill.CurrentLevelData.Damage * chargeRatio);
@@ -15,12 +15,12 @@ public void Execute(SkillInstance skill, Transform caster, float chargeRatio)
public void ExecuteAtPosition(SkillInstance skill, Transform caster, Vector3 targetPos, float chargeRatio)
{
if (skill.Data.EffectPrefab == null) return;
if (skill.Data.AttackEffectPrefab == null) return;
Vector3 spawnPos = caster.position + Vector3.up;
Vector3 direction = (targetPos - spawnPos).normalized;
Quaternion rotation = Quaternion.LookRotation(direction);
GameObject proj = Instantiate(skill.Data.EffectPrefab, spawnPos, rotation);
GameObject proj = Instantiate(skill.Data.AttackEffectPrefab, spawnPos, rotation);
// 투사체에 데미지 정보 전달
// proj.GetComponent<Projectile>()?.Init(skill.CurrentLevelData.Damage * chargeRatio);