2026-04-09 스킬시스템 수정사항

This commit is contained in:
2026-04-09 18:01:46 +09:00
parent 68af2d0534
commit 03aebd641f
4 changed files with 10 additions and 9 deletions

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@@ -18,9 +18,9 @@ private void ApplyArea(SkillInstance skill, Transform caster, Vector3 center, fl
SkillLevelData levelData = skill.CurrentLevelData;
int damage = Mathf.RoundToInt(levelData.Damage * chargeRatio);
if (skill.Data.EffectPrefab != null)
if (skill.Data.AttackEffectPrefab != null)
{
Instantiate(skill.Data.EffectPrefab, center, Quaternion.identity);
Instantiate(skill.Data.AttackEffectPrefab, center, Quaternion.identity);
}
Collider[] hits = Physics.OverlapSphere(center, levelData.Range);