2026-04-09 스킬시스템 수정사항
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@@ -18,9 +18,9 @@ private void ApplyArea(SkillInstance skill, Transform caster, Vector3 center, fl
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SkillLevelData levelData = skill.CurrentLevelData;
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int damage = Mathf.RoundToInt(levelData.Damage * chargeRatio);
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if (skill.Data.EffectPrefab != null)
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if (skill.Data.AttackEffectPrefab != null)
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{
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Instantiate(skill.Data.EffectPrefab, center, Quaternion.identity);
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Instantiate(skill.Data.AttackEffectPrefab, center, Quaternion.identity);
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}
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Collider[] hits = Physics.OverlapSphere(center, levelData.Range);
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