%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-1077746138757001046
MonoBehaviour:
  m_ObjectHideFlags: 11
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 10
--- !u!21 &2100000
Material:
  serializedVersion: 8
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: Glass_Normal_Custom
  m_Shader: {fileID: -6465566751694194690, guid: 44c0586316ccb534c8dfcbede167ed93, type: 3}
  m_Parent: {fileID: 0}
  m_ModifiedSerializedProperties: 0
  m_ValidKeywords: []
  m_InvalidKeywords: []
  m_LightmapFlags: 2
  m_EnableInstancingVariants: 1
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: 3001
  stringTagMap: {}
  disabledShaderPasses:
  - MOTIONVECTORS
  m_LockedProperties: 
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _GradientTexture:
        m_Texture: {fileID: 2800000, guid: 829f4efcb8f42d446b87cf13f469ece2, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _GrayscaleTex:
        m_Texture: {fileID: 2800000, guid: f94a9427ddf0e504fa318fbee84fe71b, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_Lightmaps:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_LightmapsInd:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_ShadowMasks:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Ints: []
    m_Floats:
    - _Alpha: 0
    - _GradientCount: 110
    - _GradientIndex: 82
    - _InnerRimPower: 0.148
    - _InnerRimSmoothness: 0.09
    - _LightCutoff: 0.163
    - _LightCutoffSmoothness: 0.67
    - _OuterRimSmoothness: 0
    - _OuterRimpower: 0.068
    - _QueueControl: 0
    - _QueueOffset: 1
    - _ViewSpecCutoff: 0
    m_Colors:
    - _InnerRimColor: {r: 1, g: 1, b: 1, a: 1}
    - _MainTintColor: {r: 1, g: 1, b: 1, a: 1}
    - _RimColor: {r: 0.6509434, g: 0.6509434, b: 0.6509434, a: 1}
    - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
  m_BuildTextureStacks: []
  m_AllowLocking: 1
