using UnityEngine;

public class BuffEffect : MonoBehaviour, ISkillEffect
{
    public void Execute(SkillInstance skill, Transform caster, float chargeRatio)
    {
        SkillLevelData levelData = skill.CurrentLevelData;

        // PlayerStat에 버프 적용
        // caster.GetComponent<PlayerStat>()?.ApplyBuff(levelData);

        Debug.Log($"버프 적용: {skill.Data.SkillName}, 지속시간 {levelData.Duration}초");
    }
}
