using UnityEngine;
using UnityEngine.UI;

public class UserHealthUI : MonoBehaviour
{
    [SerializeField] private Image _ui_HPBar;
    [SerializeField] private Image _ui_MPBar;
    [SerializeField] private Image _ui_StaminaBar;
    public Image UI_HPBar { get { return _ui_HPBar; } private set { _ui_HPBar = value; } }
    public Image UI_MPBar { get { return _ui_MPBar; } private set { _ui_MPBar = value; } }
    public Image UI_StaminaBar { get { return _ui_StaminaBar; } private set { _ui_StaminaBar = value; } }
}
