using System;
using UnityEngine;

[Serializable]
public class UserCharacter : PlayableCharacter
{
    public int UserCharacterNo { get; set; }
    public int UserNo { get; set; }
    public int Lv { get; set; }
    public int StrStat { get; set; }
    public int IntStat { get; set; }
    public int MaxHp { get; set; }
    public int MaxMp { get; set; }
    public bool DefaultControl { get; set; }
}
