Files

62 lines
1.9 KiB
C#

using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using GameServer.Data; // DbContext가 있는 폴더
using GameServer.Models; // Model이 있는 폴더
namespace GameServer.Controllers
{
[ApiController]
[Route("myGame")] // 접속 주소: /myGame
public class UserController : ControllerBase
{
private readonly AppDbContext _context;
// DB 연결 도구(Context)를 가져옵니다.
public UserController(AppDbContext context)
{
_context = context;
}
// 모든 유저들의 캐릭터 목록
[HttpGet("userCharacters")]
public async Task<IActionResult> GetAllUserCharacters()
{
List<UserCharacterModel> list = await _context.UserCharacters.ToListAsync();
return Ok(new ApiResponse<List<UserCharacterModel>>
{
Data = list,
Count = list.Count
});
}
// 특정 유저의 캐릭터 목록
[HttpGet("userCharacters/{user_no}")]
public async Task<IActionResult> GetUserCharacters(int user_no)
{
List<UserCharacterModel> list = await _context.UserCharacters
.Where(x => x.UserNo == user_no)
.ToListAsync();
return Ok(new ApiResponse<List<UserCharacterModel>>
{
Data = list,
Count = list.Count
});
}
// 새 캐릭터 저장하기
[HttpPost("create")]
public async Task<IActionResult> CreatePlayer([FromBody] UserCharacterModel newUserCharacter)
{
_context.UserCharacters.Add(newUserCharacter);
await _context.SaveChangesAsync();
return Ok(new ApiResponse<UserCharacterModel>
{
Data = newUserCharacter,
Message = "캐릭터 생성 완료!"
});
}
}
}